// Round-100 Tracker · Data basis
Why does every map have its own XP multiplier? All data, formulas and sources — transparent.
01
Each map gets its own XP multiplier from three inputs: the length of the solo-100 speedrun world record, a community consensus score, and a cross-game era factor. The formula is deterministic — same inputs always produce the same value.
Formula
map_index = 0.6 × minmax(wr_hours) + 0.4 × minmax(community_score) map_multiplier = min(3.0, game_factor × (0.75 + 0.5 × map_index))
minmax() normalizes per game to 0–1: (value - min) / (max - min). If a map has no WR, only the community share counts; if a game has no spread (all scores equal), 0.5 is used. Result is capped at 3.0.
Solo-100 speedrun world record on zwr.gg — longer means harder. Only comparable within the same game: WAW Nacht der Untoten 1.83 h vs. BO1 remake 22.88 h shows the mechanics differences across eras.
Community consensus from 1 (easy) to 10 (very hard), derived from Reddit tier lists, forums and YouTube analyses — see Sources.
Cross-game era factor, normalized to BOCW = 1.0:
Calculation — Ascension (BO1)
wr_min = 5.45 h (Moon)
wr_max = 22.88 h (Nacht der Untoten Remake)
wr_index = (5.77 - 5.45) / (22.88 - 5.45) = 0.0184
comm_index = (5 - 4) / (9 - 4) = 0.2
map_index = 0.6 × 0.0184 + 0.4 × 0.2 = 0.091
map_multiplier = min(3.0, 3.0 × (0.75 + 0.5 × 0.091))
= 2.387Ascension (BO1): WR 5.77 h, Score 5, Factor 3.0 →
2.387
In practice: Round 20 on Ascension → 153 XP, Round 50 → 2.387 XP (mastery bonus 0).
Buried (BO2)
Community-easiest map (Score 2), but slow solo-100 WR (5.75 h — safe rather than optimized strats). The WR share (0.6) pushes the multiplier above Die Rise: 1.848 vs. 1.642. Intentionally kept: the formula is transparent and has no special cases.
Nuketown Zombies (BO2)
No solo-100 speedrun listed on zwr.gg, so only the community score (8) counts → formula would give 2.375. As an especially iconic and demanding map, Nuketown was intentionally overridden to the cap 3.000 — a documented exception to the formula.
BO7 (provisional)
No data: release Nov 2025, last map Aug 2026 — neither WR consensus nor reliable community scores. All 6 maps share the provisional value 1.150 until data is sufficient.
02
How much XP a session earns comes from three factors: round, map multiplier and personal best on that map. Plus the level curve that defines all thresholds.
Formulas
session_XP = 10 × round^1.3 × map_multiplier
× (1 + 0.02 × best_round)
XP to level L = 100 × (L − 1)^2.3 × (1 + 0.15 × prestige)Base XP per round (multiplier 1.0 · mastery 0)
| Round | Base XP |
|---|---|
| 10 | 8 |
| 20 | 64 |
| 50 | 1.000 |
| 80 | 4.096 |
| 100 | 8.000 |
Implementation: lib/xp.ts — identical formulas throughout the app. The superlinear curve follows the goal-gradient principle (Kivetz et al., 2006; see Sources).
03
Complete overview in canonical order per game. Each multiplier is computed live from raw data — change a WR and the value updates automatically. 5 maps (Nuketown, Call of the Dead, Bus Depot, Town, Farm) are excluded from round-100 (survival).
| Map | Game | WR Solo-100 (h) | Community Score (1–10) | Game Factor | Multiplier |
|---|---|---|---|---|---|
World at War 4 mapsFactor 2.60 | |||||
Nacht der Untoten | WAW | 1.83 | 9/10 | 2.60 | 2.584 |
Verrückt | WAW | 1.45 | 7/10 | 2.60 | 2.324 |
Shi No Numa | WAW | 0.99 | 5/10 | 2.60 | 2.054 |
Der Riese | WAW | 6.76 | 4/10 | 2.60 | 2.730 |
Black Ops 1 10 mapsFactor 3.00 | |||||
Kino der Toten | BO1 | 6.55 | 6/10 | 3.00 | 2.547 |
Five | BO1 | 6.33 | 9/10 | 3.00 | 2.895 |
Ascension | BO1 | 5.77 | 5/10 | 3.00 | 2.387 |
Shangri-La | BO1 | 6.81 | 8/10 | 3.00 | 2.800 |
Moon | BO1 | 5.45 | 7/10 | 3.00 | 2.610 |
Nacht der Untoten (Remake) | BO1 | 22.88 | 9/10 | 3.00 | 3.000 |
Verrückt (Remake) | BO1 | 9.79 | 8/10 | 3.00 | 2.954 |
Shi No Numa (Remake) | BO1 | 7.84 | 6/10 | 3.00 | 2.613 |
Der Riese (Remake) | BO1 | 5.47 | 4/10 | 3.00 | 2.251 |
Call of the Dead | BO1 | — | 6/10 | 3.00 | 2.850 |
Black Ops 2 9 mapsFactor 1.90 | |||||
TranZit | BO2 | 6.43 | 9/10 | 1.90 | 2.317 |
Nuketown Zombies | BO2 | — | 8/10 | 1.90 | 3.000 |
Die Rise | BO2 | 2.53 | 6/10 | 1.90 | 1.642 |
Mob of the Dead | BO2 | 6.87 | 4/10 | 1.90 | 2.104 |
Buried | BO2 | 5.75 | 2/10 | 1.90 | 1.848 |
Origins | BO2 | 3.14 | 7/10 | 1.90 | 1.777 |
Bus Depot | BO2 | — | 5/10 | 1.90 | 1.832 |
Town | BO2 | — | 5/10 | 1.90 | 1.832 |
Farm | BO2 | — | 5/10 | 1.90 | 1.832 |
Black Ops 3 14 mapsFactor 1.30 | |||||
Shadows of Evil | BO3 | 2.57 | 7/10 | 1.30 | 1.154 |
The Giant | BO3 | 2.83 | 3/10 | 1.30 | 1.000 |
Der Eisendrache | BO3 | 3.19 | 4/10 | 1.30 | 1.070 |
Zetsubou No Shima | BO3 | 3.83 | 8/10 | 1.30 | 1.290 |
Gorod Krovi | BO3 | 4.38 | 8/10 | 1.30 | 1.331 |
Revelations | BO3 | 2.76 | 4/10 | 1.30 | 1.038 |
Nacht der Untoten (Chronicles) | BO3 | 7.75 | 8/10 | 1.60 | 1.947 |
Verrückt (Chronicles) | BO3 | 2.97 | 9/10 | 1.60 | 1.563 |
Shi No Numa (Chronicles) | BO3 | 4.25 | 6/10 | 1.60 | 1.520 |
Kino der Toten (Chronicles) | BO3 | 2.72 | 7/10 | 1.60 | 1.433 |
Ascension (Chronicles) | BO3 | 2.60 | 4/10 | 1.60 | 1.262 |
Shangri-La (Chronicles) | BO3 | 3.97 | 9/10 | 1.60 | 1.654 |
Moon (Chronicles) | BO3 | 2.50 | 5/10 | 1.60 | 1.307 |
Origins (Chronicles) | BO3 | 3.07 | 7/10 | 1.60 | 1.465 |
Black Ops 4 8 mapsFactor 1.50 | |||||
IX | BO4 | 2.11 | 4/10 | 1.50 | 1.295 |
Voyage of Despair | BO4 | 3.00 | 9/10 | 1.90 | 2.375 |
Blood of the Dead | BO4 | 2.18 | 7/10 | 1.90 | 1.896 |
Classified | BO4 | 2.59 | 6/10 | 1.50 | 1.566 |
Dead of the Night | BO4 | 2.19 | 5/10 | 1.50 | 1.380 |
Ancient Evil | BO4 | 2.29 | 7/10 | 1.90 | 1.940 |
Alpha Omega | BO4 | 2.74 | 8/10 | 1.90 | 2.195 |
Tag der Toten | BO4 | 1.57 | 8/10 | 1.90 | 1.729 |
Black Ops Cold War 4 mapsFactor 0.80 | |||||
Die Maschine | BOCW | 1.15 | 3/10 | 0.80 | 0.600 |
Firebase Z | BOCW | 1.83 | 4/10 | 0.80 | 0.880 |
Mauer der Toten | BOCW | 1.24 | 6/10 | 0.80 | 0.752 |
Forsaken | BOCW | 1.38 | 7/10 | 0.80 | 0.841 |
Vanguard 2 mapsFactor 1.30 | |||||
Shi No Numa (Reborn) not owned | Vanguard | 1.98 | 7/10 | 1.30 | 1.365 |
The Archon not owned | Vanguard | 1.17 | 8/10 | 1.30 | 1.235 |
Black Ops 6 6 mapsFactor 1.15 | |||||
Terminus not owned | BO6 | 1.32 | 6/10 | 1.15 | 1.193 |
Liberty Falls not owned | BO6 | 1.31 | 3/10 | 1.15 | 1.050 |
Citadelle des Morts not owned | BO6 | 1.16 | 7/10 | 1.15 | 1.146 |
The Tomb not owned | BO6 | 0.99 | 5/10 | 1.15 | 0.955 |
Shattered Veil not owned | BO6 | 1.08 | 4/10 | 1.15 | 0.961 |
Reckoning not owned | BO6 | 1.58 | 8/10 | 1.15 | 1.438 |
Black Ops 7 6 mapsFactor 1.15 | |||||
Ashes of the Damned not owned | BO7 | — | 5/10 | 1.15 | 1.150 |
Astra Malorum not owned | BO7 | — | 5/10 | 1.15 | 1.150 |
Paradox Junction not owned | BO7 | — | 5/10 | 1.15 | 1.150 |
Totenreich not owned | BO7 | — | 5/10 | 1.15 | 1.150 |
Kowakujō not owned | BO7 | — | 5/10 | 1.15 | 1.150 |
Rex Infernus not owned | BO7 | — | 5/10 | 1.15 | 1.150 |
04
Not every Zombies variant has a round system. These modes are intentionally excluded because the goal “Round 100” does not exist or is not measurable there.
01
No classic round system — arcade action with lives instead of endless rounds. No round-100 goal possible.
02
Objective-based: open map, tasks instead of waves, optional exfil after each region.
03
Objective-based missions instead of rounds; mandatory exfil after the final step.
04
Not by Treyarch: extraction shooter with missions and exfil between sectors — no round format.
05
Vandorn Farm, Exit 115, Zarya Cosmodrome, Mars, Eidskallen Lighthouse — fixed waves with time limit, no rounds.
06
Guided mode with hard round cap at 15 — replaces endless rounds, therefore excluded for round-100.
07
Roguelite: runs with weapon evolution and random paths instead of classic round progression.
05
Every number in this system traces back to a source. Access date for all entries: 18.08.2026.
06
Ten rank bands plus General. Thresholds derive from the level curve (Section 02) — shown here with concrete values at Prestige 0.
| Rank | Level | XP Threshold (cumulative) |
|---|---|---|
| Recruit | 1–9 | 0 |
| Private | 10–19 | 15.659 |
| Corporal | 20–29 | 87.324 |
| Sergeant | 30–39 | 230.949 |
| Staff Sergeant | 40–49 | 456.508 |
| Master Sergeant | 50–59 | 771.704 |
| Lieutenant | 60–69 | 1.182.932 |
| Captain | 70–79 | 1.695.715 |
| Major | 80–89 | 2.314.954 |
| Colonel | 90–99 | 3.045.068 |
| General | 100–100 | 3.890.102 |